Note that not all chamberlocks in Portal 2 are the same, as the chamberlocks of the older Aperture Science facilities were similar in size and construction to those of Portal. Sometimes these displays correspond with the Announcer's voice lines. A completely new addition to the chamberlock is the display-capable walls, which display video that can either display procedures for apocalyptic circumstances, or if a new element/mechanic of the game is introduced in a test chamber, for example, the Sentry Turret, it can display how the element is made. The elevator itself has undergone a change, with the player movement inside it much more restricted and with glass walls. Gravity Flipping: Sort of the same as wall-walking but all physics objects would observe what is 'the floor. In the few games that I've been able to experience them, it's been great fun. Unlike the chamberlocks in Portal,the chamberlocks in Portal 2 are a great deal larger than their previous rendition, with the player being able to move freely around the central elevator. Adhesion Gel / Wall-Walking: I honestly don't know why Portal 2 didn't have this. Portal 2 brought several changes to the design of the chamberlock. In the center is an elevator, which the player walks into in order to continue to the next chamber. For the most part, the chamberlock is a white, circular room with slatted walls. Chamberlocks in Portal are some of the smallest rooms in the game.
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